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Opengl getting mouse coordinates
Opengl getting mouse coordinates










  1. #OPENGL GETTING MOUSE COORDINATES WINDOWS 10#
  2. #OPENGL GETTING MOUSE COORDINATES WINDOWS 7#
  3. #OPENGL GETTING MOUSE COORDINATES DOWNLOAD#

The latest development snapshot of Stellarium is kept on github.

#OPENGL GETTING MOUSE COORDINATES DOWNLOAD#

Or you may download the BibTeX file of the paper to create another citation format. Journal of Skyscape Archaeology, 6(2), 221–258. The Simulated Sky: Stellarium for Cultural Astronomy Research. This research has made use of the Stellarium planetarium If the Stellarium planetarium was helpful for your research work, the following acknowledgment would be appreciated: get support, report bugs, request new features.You can learn more about Stellarium, get support and help the project from these links: Marla Pinaire, Satish Mallesh, Vlad Magdalin. Laurence Holt, Jeff Moe (Spacecruft), Astronomie-Werkstatt "Sterne ohne Grenzen", John Bellora, Vernon Hermsen, Triplebyte, Many individuals and organizations are supporting the development of Stellarium by donations, and the most generous financial contributors (with donations of $250 or more) are HoffmannĬollaborators: Ruslan Kabatsayev, Worachate Boonplod, Jocelyn GirodĪnd everyone else in the community. Moderately dark environment (deep shadow or indoors)ĭevelopers: Alexander V.3D graphics card which supports OpenGL 3.3 and above.

#OPENGL GETTING MOUSE COORDINATES WINDOWS 10#

Linux/Unix Windows 10 and above macOS 11.0 and above.Mouse, Touchpad or similar pointing device.3D graphics card which supports OpenGL 2.1 and GLSL 1.3 or OpenGL ES 2.0.

#OPENGL GETTING MOUSE COORDINATES WINDOWS 7#

  • Linux/Unix Windows 7 and above macOS 10.15 and above.
  • D/L/Nakota and Ojibwe skycultures withdrawn.
  • add your own deep sky objects, landscapes, constellation images, scripts.
  • ability to add new solar system objects from online resources.
  • plugin system adding artifical satellites, ocular simulation, telescope control and more.
  • skinnable landscapes with spheric panorama projection.
  • graphical interface and extensive keyboard control.
  • spheric mirror projection for your own low-cost dome.
  • fisheye projection for planetarium domes.
  • very realistic atmosphere, sunrise and sunset.
  • images of nebulae (full Messier catalogue).
  • constellations for 40+ different cultures.
  • asterisms and illustrations of the constellations.
  • extra catalogue with more than 1 million deep-sky objects.
  • default catalogue of over 80,000 deep-sky objects.
  • extra catalogues with more than 177 million stars.
  • default catalogue of over 600,000 stars.
  • So in 'render' function, Computer will draw a line with mouse cursor after 1st point of new line is clicked. In this function, I set coordinates of mouse position into tmp, tmp and call Render function. Set 'draw' variable as false and save all information about temporary line into new member of array 'lines'Īnd for information of mouse position in real time, I used glutPassiveMotionFunc callback function 'MouseMotion'. And save the coordinate of the point in array 'tmp', 'tmp'.īTW when the clicked point is 2nd point of the line, Set line's RGB color for random value, and variable 'draw' as true. When the clicked point is 1st point of the line, In mouse callback function "MouseFunc" which means user clicked certain position for point, In display callback function 'Render()', I drew all lines in the array lines that user created before, and then if user clicked 1st point of new line(when variable draw is true), draw a line connecting that point(tmp, tmp) and current mouse position(tmp, tmp) line struct contains 4 integer variables that represent 2 points (x1, y1), (x2, y2) and 3 float variables that represent RGB color of the line I made 'line' struct, and array of lines. So, user can see the line which will be made before clicking 2nd point. Also, when user click 1st point, I drew line in real time that connect 1st point and current mouse position. User click two points in the window, and line is drawed with them.












    Opengl getting mouse coordinates